The noaim Wasteland Tanoa server is almost perfect. But one thing that’s super frustrating is the despawning of objectives halfway through completion. Sometimes even when there is only one enemy left.
Is there a way to delay/disable that once someone started doing the mission? Either by a trigger on entering a certain area or when at least one enemy on a mission was shot.
I talked to some people in game. All of them liked the idea. But I don’t know if it’s possible.